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The Misadventures of P.B. Winterbottom preview

Having been working under secrecy on the XBLA version of The Misadventures of P.B. Winterbottom for more than a year now, the game is finally playable to the public at PAX. ...

The aesthetic of The Misadventures of P.B. Winterbottom has to be noted, the game is almost strictly black and white with a bit of color on P.B. himself and in the pies he desires. The game also has a wonderful old film feel to it thanks to the subtle film grain effect applied. Matt Korba, the lead designer, mentioned Edward Gorey as one of the games’ primary influences and it is easy to see the correlation. The animation and music also lend beautifully to the simple but striking appeal of Winterbottom.

Finding a game like The Misadventures of P.B. Winterbottom is one of the great pleasures of attending a show like PAX. Sure there are tons of great ‘AAA’ software to be played and gawked at, but there is an equal amount of great software that probably exists well under your cone of vision. If you’ve got an Xbox360 and an open mind for a non-traditional puzzle game, or if you just want to try something completely different, keep an eye out for The Misadventures of P.B. Winterbottom on XBLA sometime next year.

 

Islands of Wakfu preview

Players will have to work together to get around all of the obstacles and complete the environmental puzzles to progress through the game. Since communication is so vital in this game, local co-op will be the only co-op as of right now. ...

Island of Wakfu is still early in it’s production, but they’re expecting a Summer of 2010 release on the Xbox LIVE arcade!



We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick