Slimebeast said:
HappySqurriel said:
Slimebeast said:
^ No Squirrel.
From the photograph in the OP, it's detail level is so high that you can see the ground surface/rubble is not a texture, u could not simulate that with a flat texture.
And the grass and rest of the foilage is even more detailed. Impossible to render before 2015. And even more impossible to design and develop.
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Its called a procedural texture using perlin noise, and is completely possible using hardware as old as an Geforce 3 ...
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It never looks perfect and life-like though. It cannot simulate that ground in the OP. There's always a flatness to all textures.
Show me proof.
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I have no proof, but I don't think you're really considering that a company like crytec has the capabilities to produce a screenshot today that will not be representative of what is possible in-game until high-end hardware is released 2 years after the game releases. We're already at a point in time where new Graphics cards can render more polygons per frame than there are pixels at 1080p, and in 3 or 4 years (when this screenshot might be representitive of the game) you could have games rendering 2 to 4 times as many polygons as pixels in game.