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D-FENS said:
Khuutra said:

You make a good argument, but the focus and challenge of Symphony of the Night leaned more toward adventure than platforming - there's a reason it's usually cited as the first Metroidvania. It had platforming, of course it did, but it was an adventure game with different focuses than its predecessors. That's not bad. It's just different.

I call that an evolution of the genre.  We had that way back with Simon's Quest.  I'm confused, what makes a game platform?  Three lives, a high score, and shallow depth?

The bizarre part of this is that the quote I originally made was arguing that Castlevania could evolve as a series, branching into different genres, and still be Castlevanias. We do not disagree on that point.

It's a focus on the platforming and the platforming being the primary source of challenge in the game: a focus on replayability over once-through depth is part of that too, yes. Symphony of the Night as a wonderful evolution of the series, no doubt, but it was also a very different animal from its predecessors.