D-FENS said:
I call that an evolution of the genre. We had that way back with Simon's Quest. I'm confused, what makes a game platform? Three lives, a high score, and shallow depth? |
The bizarre part of this is that the quote I originally made was arguing that Castlevania could evolve as a series, branching into different genres, and still be Castlevanias. We do not disagree on that point.
It's a focus on the platforming and the platforming being the primary source of challenge in the game: a focus on replayability over once-through depth is part of that too, yes. Symphony of the Night as a wonderful evolution of the series, no doubt, but it was also a very different animal from its predecessors.







