| A simplie list of steps you need to think about when publishing a AAA game. |
|
Guide to AAA game publishing.
-
Set massive budget that makes Titanic look like Clerks.
-
Develop game for 2-3 years.
-
-
Don't forget DRM (to prevent piracy... and resale)
-
Don't add local multiplayer (if you include local multiplayer gamers won't have to purchase extra copies to play with each other.)
-
-
Start development of the Sequel.
-
-
Fix some of the issues with the game design while at the same time create more issues to be fixed in the 3rd game.
-
Ignore any complaints about the DRM or the absence of local multiplayer.
-
-
Engage in massive hype campaign.
-
-
Pay reviewers, Astroturf web forums/comments, and bribe bloggers ...oh and purchase Ad space on Television and gaming sites.
-
-
Release game alongside Special Edition and optionally Ultra Special Elite Edition.
-
-
$60, $80 and $150 (oh which one will I get? )
-
-
After 6 or 9 months mark down the retail price and/or release a Greatest Hits/Platinum Hits Edition.
-
-
For about $20, $30 or $40
-
-
Sell downloadable content.
-
-
Preferably with stuff that needed to be in the game to begin with.
-
-
If applicable sell game engine in case the game flops and you need to break even.







