| inverted3reality said: I would assume this is because the 360 is having more and more difficulties meeting the technical requirements of new game design. Lowering the resolution will allow them to keep the graphics on par with newer games and keep the size down to fit on the disk. (Same as multi-plat devs do to the ps3 to compensate for bad porting) |
You couldn't be more ignorant even if you tried.
But whatever in order to score a point in the fanboy warz, right?
Here's a hint, render resolution and asset size isn't directly related. Quake can run at 1920x1080 yet it fits on a CD.
The reason they have removed this "requirement" is that they've made so many exceptions it doesn't make sense anymore since everytime a dev mailed them saying "hey, our game is sub-720 is that ok?" they answered "yes".








