Demotruk said:
It'd likely work something like the "smart release" in Wii Sports Resort for bowling and Frisby.
If not, they can always release a little ball mat/marker to act as a reference point for the camera and the player (not an actual ball, as that could end badly...). |
How subtle is the difference in your foot position to kick left or right, high or low. Even more, you have to make this subtle position with perfect timing to the virtual point the game will count as contact. It's more difficult to get right than kicking a real penalty. It's not fun.
Or imagine tenis with 100% 1:1 motion. In real life you are in a 3D environment that lets you judge the ball speed and trajectory, you can adjust yor body in this 3D environment, exend your arm and make contact with the ball at the exact point in time and space, with the waist orientation so as to hit the ball and put it where you want. This seems like a complicated process but in real life is second nature. In a game with a 2D screen, it just doesn't work.
Ok maybe the frisby can :) but that's the as simple as it gets example, where the player needs no references at all and no other objects to interact with.







