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Whichever "timed action", I always sucked at them, since early arcades era.
Suffering stat damaging attacks.
And losing savegames.
The aforementioned things I fear and hate.

There's a fear that I don't hate, being ambushed by strong creatures in dungeons, I remember jumping on the chair when I bumped into ghouls and wraiths behind a corner or a door in AD&D Treasure of Tarmin on the Intellivision: when it scares me, it's because the game is good and it has the right atmosphere, while I don't fear, but I hate, when a foe is scary because badly balanced, too strong for my character's maximum possible stats when I meet it and the challenge becomes trying again until I casually succeed.



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW!