Gnizmo said:
I read it. No where does it address my request. You stated the only reason someone would sell back a game is because they were not satisfied with it. Are you trying to change your argument and use that to say you have proven me wrong? Thats pretty ridiculous. Current value of a good does not mean the purchaser was not satisfied. It means they have consumed the good. Ok I am going to try to make this even simpler for you. Lets say you have 30 hours a week to game, and have no games. Supposing every game you play is used for one hour a month you will only ever buy 120 games under your mode of thinking. Since they never get old, and the player is perfectly satisfied and never needs a sequel there is no point to buying new games. Larger audience only delays this effect. The number of new games released far exceeds the rate at which new customers are available. Making perfectly replayable games would kill the industry. Eventually a person will reach the maximum number of games that can be played by them simulatenously. Any games that fall out of the rotation are better served as cash for new games. You can try to side step this point all you want, but it won't help you. Look at the mathematics of it and address that, or conceede the point. |
If the value has dropped for you then your level of satisfaction has also declined, since you originally valued it at $50-60 dollars, but no longer do. My argument has not changed, maybe you just need to read it again, if you were still as satisfied as when you bought it it would still have the same value, declining value means declining satisfaction.
Most people don't own 120 games, genius, even I don't own 120 games, even if you add up every game i've ever owned it wouldn't equal 120, lol you've just shown why your argument is flawed, thanks you just made it so simple for me, the majority of people buy far less than 120 games in their lifetime, so even if we assume that the number of gamers is limited, lets say only 1 billion of the 6 billion or so on earth will ever play games, if each person were to buy 120 games, that would be 120 billion games sold, hello, genius, how is that industry going to crash? So you wanted me to address the mathematics, I just did, and as they say in math Q.E.D.
Predictions:Sales of Wii Fit will surpass the combined sales of the Grand Theft Auto franchiseLifetime sales of Wii will surpass the combined sales of the entire Playstation family of consoles by 12/31/2015 Wii hardware sales will surpass the total hardware sales of the PS2 by 12/31/2010 Wii will have 50% marketshare or more by the end of 2008 (I was wrong!! It was a little over 48% only)Wii will surpass 45 Million in lifetime sales by the end of 2008 (I was wrong!! Nintendo Financials showed it fell slightly short of 45 million shipped by end of 2008)Wii will surpass 80 Million in lifetime sales by the end of 2009 (I was wrong!! Wii didn't even get to 70 Million)







