heruamon said:
It does in a certian way...this is a business, and so any meaningful discussion of this issue must revolve around that fact. I've seen estimates that say going multiplatform can add a 10% addition to the project cost...now I'm assuming that's a project that is design, from the outset to be multiplat, not something that is re-done. Bioware is focused on Mass Effect 2, The Old Republic and Dragon Age...that's ALOT...especially if WoW is any indication of how a Top Tier MMO can consume your resources. So, you're talking about shifting of resources toward a project, with no guarantee of ROI...keeping in mind the Bioshock example. From a programmatic risk perspective, Bioware is better served launching the game on PC/360, and calculating that this covers a majority of gamers...for that small % who might fall out of those categories...is it worth the investment of going back to put millions of dollars, and experienced developers to put out a multiplat product? That doesn't even bring into discussion what agreement Bioware had signed with M$ with regards to the series...Microsoft was the publisher, when Bioware was independent, and this project was planned as a trilogy, so I'm sure the contract was structured to reflect this being a trilogy. At the time of the games development, it would have provided a high level of security for Bioware to have M$ agree to foot that bill So, how interested would Bioware be in re-directing resources to a 2 year old game, with no guarantee of getting back ROI. I guess Sony could “moneyhat” the cost to get the game on the PS3…but Sony isn’t exactly the most solvent company these days. |
But why would they?
Why moneyhat an old port?
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