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.jayderyu said:

Newb zone of course, but from there instead of traveling to the new location you have travel points. These points are linear progression from A->B->C->D with each area progresseivly getting more difficult. So instead of providing a SW world(like KotoR) you have more a levels like SW:TFU. Where as say WoW let's you even a lowly level 14 travel to level 50 areas(your gonna die). You can't progress from the area until you finished the quest line. Once done the area is obsolete. Though I believe there will be HUB environments to meat and travel with people. (1)

Also I thought Bioware was suppose to really one up choreography of combat. That's what they claimed. and that they wanted to capture the feel of starwars. Well light sabers take about a good 6-10 whacks to kill a creature O_o. The bounty Hunter is taking a huge number of blaster shots, but apparently they include a cover system? (2)

(1) That's pretty much how MMOs currently work isn't it?  I mean, you don't grind or fight boss monsters in past areas unless you get a quest that sends you all the way back there.  Otherwise you get in the way of low-levels trying to gain XP/money/etc.  The only difference this would do is further separate each area and let you know when to move on.

(2) A lightsaber takes 6 hits to kill something as opposed to... killing it in one hit?  Do you know what an RPG is?  Do you know how weapon balance works?  Let's give the player a weapon that kills everything in one hit and see what happens.  Huh, no one is playing any other classes or using any other weapons.  Wow, everyone has finished the game already.  How did this happen?