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Technically I’m not going to argue one way or the other as I believe to a certain extent both views are correct. What I will chime in with is the obvious prevalence/accessibility of used-game sales that doesn’t affect the other industries as much, that have been called in as analogies for comparisons sake.

As MakingMusic has already stated there aren’t any other organised world-wide franchises at the retailer level, giving incentives on used-item purchases/sales, on a product that by-in large has no value/performance degradation (not personal), taking up the majority of shelf space, all at the same store selling the 'new' item.