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Gnizmo said:
Mr Khan said:

Though i don't presume to speak for Avinash, i would say that there is a simple cost/benefit analysis regarding this sort of thing. Say a game is worth $15 trade-in value. If you feel that the value of the game to you is greater than what you could get in resale, you won't sell it.

It only shows that the current value of the game for them is simply $15 or less. This reflects nothing on the satisfaction with the purchase however. The reason I used my food analogy is because people would not argue that someone should be less satisfied with their purchase once the food has been consumed. Video games do not offer endless replayability. Not one in existence offers this. As such, it is natural for people to be fully satisfied so long as he/she got his/her money's worth out of the game. The notion that somehow every video game you purchase should be played forever is possibly the most ridiculous one put forth on the board. A line of games that could never be topped would kill the industry faster than anything.

Lemme put it like this. If someone offered me 2 bucks after I saw a movie at the theater for my ticket then I would gladly part with it. I have seen the movie, and consumed the goods so to speak. This is not to say I didn't enjoy the movie, or that I was close to less than satisfied. I could love the movie, but just not care to watch it again. Same with many books in fact. Why should video game be the only medium that should offer no diminishing satisfaction over time?

People sell things with diminishing satisfaction, and whyshouldn't games be expected to give endless replayability, many games retain their value for years and people hold on to them, just like with many movies and books, these are the iconic games the ones that rereleased years later and people talk nostolgically about, and just like with games, there are used book sales and used movie sales, and yet no one cuts the writers or directors in on those sales, why should game devs be cut in on the used sales?



 

Predictions:Sales of Wii Fit will surpass the combined sales of the Grand Theft Auto franchiseLifetime sales of Wii will surpass the combined sales of the entire Playstation family of consoles by 12/31/2015 Wii hardware sales will surpass the total hardware sales of the PS2 by 12/31/2010 Wii will have 50% marketshare or more by the end of 2008 (I was wrong!!  It was a little over 48% only)Wii will surpass 45 Million in lifetime sales by the end of 2008 (I was wrong!!  Nintendo Financials showed it fell slightly short of 45 million shipped by end of 2008)Wii will surpass 80 Million in lifetime sales by the end of 2009 (I was wrong!! Wii didn't even get to 70 Million)