Gnizmo said:
I had a long winded response thought out, but then I remembered who I was talking to. So I shall say this and be done with it. Show me any evidence of what you are talking about. Show me evidence that people will never part with something they love. Show me evidence that people are not satisfied with game purchase when they re-sell it. Back up any one of your assertions, and then I will think of continuing this ridiculous debate. I am not dissatisfied with a meal when I take a dump. I am simply done with it. |
First off digestion is a biological process, not an issue of ownership of a game, so your attempt at analogy merely displays your flawed thinking.
Now Mr Khan already answered your question, if a game is $60 new, and I sell it to gamestop for $20 after a month, then it shows that form me its lost at least 66% of its value in that one month, possibly more, if I valued the game more I would not sell at that price, and with some games, that are rarely ever sold used, like Melee last gen, where used copies went for nearly the same price as new copies, even a year or so after its release, it shows that for most people, the game had lost little if any value, since they were not willing to part with it.
The fact that people part with games, even accepting extremely reduced returns, shows that it has lost a lot of value for them
Predictions:Sales of Wii Fit will surpass the combined sales of the Grand Theft Auto franchiseLifetime sales of Wii will surpass the combined sales of the entire Playstation family of consoles by 12/31/2015 Wii hardware sales will surpass the total hardware sales of the PS2 by 12/31/2010 Wii will have 50% marketshare or more by the end of 2008 (I was wrong!! It was a little over 48% only)Wii will surpass 45 Million in lifetime sales by the end of 2008 (I was wrong!! Nintendo Financials showed it fell slightly short of 45 million shipped by end of 2008)Wii will surpass 80 Million in lifetime sales by the end of 2009 (I was wrong!! Wii didn't even get to 70 Million)