| Legend11 said: I understand that some people don't like big budget epic games but nobody is forcing anyone to buy them. Just like with movies you have a choice if you want to go to the theater and see a 100+ million dollar popcorn flick or if you want to go watch a 5-10 million dollar movie. I think it's better to have more choices so I don't understand people who want to eliminate certain kinds of games entirely. I also don't understand the logic some people have that seem to feel a big budget game means the publisher is going to focus less on gameplay or storyline or whatever, I mean at the end of the day these are still games they're making and because they have so much riding on them it seems pretty reasonable (at least to me) that they would want to make a great game. Does anyone really think that in a development meeting for these games they say "Ok we want amazing graphics but f*ck the gameplay we don't need that"? To be honest I like the way things are now because companies that make games with large budgets are held accountable for those games, if they make a stinker the chances are they'll pay for it financially and it will lead them to either step up their game or they'll be forced out of the industry entirely. It's survival of the fittest and that's usually when companies do their best. Compare that to budget game makers (or those with medium budgets) who take far less risks and because it takes far fewer copies to break even they are not held as accountable for flops. Simply put there are companies that're thriving on budget titles and it's not because they're making quality games. |
I don't agree with quite everything you illuding to, but you're mark on in your over all message. Epic games are showing the fastest turn around in developer reaction to failed trend in gaming I've ever seen. Incidentally, not all Epic gaming fails, its somewhat of a darwinian experience where lessons are taken from what can be made epic and still be profitable and what can be epic and still be longer than 6-10 hours. But for the most part I see epic gaming as a failure, its the epitome of this generation's crux, trying to force the next generational leap in gaming instead of letting it happen. Instead of waiting one more generation for there to be a true step forward, we're going to force our consoles to take a step forward at an increased cost of the console itself to the consumer. Instead of waiting for the next step forward/trend in gaming to emerge, we're going to force it by taking what we know (Cinematic Gaming) and make it even more grand a spectacle (Epic Gaming). The biggest problem with this generation is the industry trying to force a clear distinction between this generation and last when only Nintendo seemed to realize there really couldn't be one, at least not yet.







