naznatips said:
It wouldn't work as well. The size of Arkham was perfect for an adventure game. You can have giant open worlds in an action game but in an adventure you need contraints to allow for careful puzzles, exploration, and clever stage design. Whatever sequel they make needs to be a world of similar size to Arkham... or at least not much larger. Learn from Metroid. That's where this game took its adventure elements, and they used them for a reason. They work well. |
Not every Batman game need puzzles. A sandbox Batman can and will work if some actually develops it.







