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ssj12 said:
Avinash_Tyagi said:
MontanaHatchet said:
Avinash_Tyagi said:
MontanaHatchet said:
Avinash_Tyagi said:
MontanaHatchet said:
Avinash_Tyagi said:
MontanaHatchet said:
Avinash_Tyagi said:
ssj12 said:

People don't return fantastic products Montana, a product that they love and does everything that they want doesn't get returned.  Greatness is subjective, you may find Mario Galaxy awesome, my mom probably wouldn't, she'd probably think its stupid, also why wasn't the person who didn't like shooters propely exposed to the game before they bought it?  Why weren't they educated on the game fully before buying, if they had been they wouldn't have bought it in the first place, see that's what you seem to be missing the publishers aren't educating people properly, so the argument that they shouldn't be punsihed for people's ignornace is falwed, if they did their job the consumers would not be ignorant.

People return fantastic products all the time. Like you said, quality is subjective. Just because one person doesn't like it, doesn't make it a bad product. A game like Super Mario Galaxy is still amazing no matter what your mom thinks about it. Why should Nintendo be punished because some people don't like it? Nintendo should be punished for releasing a fantastic product? Again, they can't appeal to everyone. They shouldn't lose money because of that. If we all lived in a perfect world and consumers were never ignorant, than we wouldn't have this problem in the first place. Used games wouldn't exist. I know you probably don't know this (since you're a Nintendo fan), but there are these things called downloadable demos. There are demos you can download from online stores, demos you can play in stores, and demos you can buy with other games. Developers and publishers send review copies to be reviewed so you get a general idea of the game's quality. Publishers put brief descriptions of the gameplay and general workings of the game on the back of the box. What more do you what them to do? Your argument is flawed, because you believe developers should be punished no matter what a game is like. Look, if a person buy a games and returns it, the developer has already been punished. That person won't be buying any more of their products (most likely). By putting the game up for used, the developer loses another sale, which is just rubbing salt on the wound. That's what is not fair.

Its completely fair, the fact that my mom doesn't like it proves that its not a fantastic product, for her, its a fantastic product for you maybe.  Actually Nintendo realizes its their failure when they can't get people to keep games, Iwata already discussed this in an interview, one of the reasons Nintendo is doing so well, while people like Jaffe whine, they get it, its their job to make sure that people know what games they want and that the games continue to satisfy so no one sells it.  Demos are fine, but most people don't know how to get demos, so just having demos deson't educate consumers, you have to get them into the hands of the consumers and let them play, its a failure of the publisher and devs when the people aren't educated on the agmes, its a failure when they don't enjoy their experience or get bored after a time, its perfectly fair that they don't make any extra revenue, if they succeeded in educating the consumers and kept the consumers hooked the used games market would dry up.

How is it a developer or publisher's fault? Even if someone doesn't have the internet to research a game there are game magazines that cover games on all platforms.

 

Publishers exist to advertise and distribute products

Developers exist to make the products

Media exists to cover and release information on products created by developers and published by publishers

Retailers sell the products made by developers and publishers

Selling = supplying customers with information to better judge their purchases

 

I cannot reiterate this enough. Each part has its onlt specific roles to play. While publishers advertise their games, it is the media's job to take the information released and distribute it to the masses. Customers then can ressearch products online, reading up on products in magazines, or through taking with salesmen about the products. It is retailers, more specifically salesmen's, jobs to be the final informant for the customers. They control what content is bought by customers. We try to prevent M rated games being played by minors, we try to prevent customers from buying games they wil not like, and we try to info customers of as much information on a selected product as we can.

Ah, but then the publishers don't deserve any more of the pie then, if you're saying that its not their job to make sure the customer is satisfied wit the content they made, then they don't deserve any of the pie that results out of customer displeasure ith their content.  Sorry, but it is also the responsibility of the publisher and developer to make sure that customers know what game they are buying and are pleased by the final product, customers care about content, and what it does for them devs and publishers are responsible for the content and therefore have a role in making sure that the customer is pleased with the content.

 

Devs aren't there to produce what they want, they are there to produce what the customer wants



 

Predictions:Sales of Wii Fit will surpass the combined sales of the Grand Theft Auto franchiseLifetime sales of Wii will surpass the combined sales of the entire Playstation family of consoles by 12/31/2015 Wii hardware sales will surpass the total hardware sales of the PS2 by 12/31/2010 Wii will have 50% marketshare or more by the end of 2008 (I was wrong!!  It was a little over 48% only)Wii will surpass 45 Million in lifetime sales by the end of 2008 (I was wrong!!  Nintendo Financials showed it fell slightly short of 45 million shipped by end of 2008)Wii will surpass 80 Million in lifetime sales by the end of 2009 (I was wrong!! Wii didn't even get to 70 Million)