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ssj12 said:
Avinash_Tyagi said:
ssj12 said:
Avinash_Tyagi said:
MontanaHatchet said:
Avinash_Tyagi said:
ssj12 said:
I hate the entire idea of used games. It takes revenue away from developers and publishers.


No it doesn't, they didn't earn that revenue or sales, if the game was worthy of those revenues people would only buy new, not used, because there would be no used copies of the games

Not great logic. Let me give you an example. I remember reading an old news story where a man returned his copy of Final Fantasy 7, not because it was a bad game, but because he didn't know he'd have to do any reading. People could return games for all other sorts of reasons. Maybe they got suckered into the hype and just didn't like the game or its genre. Regardless of the reason, the developers shouldn't be punished for consumers.


Actually they should, the fact that the consumer got suckered, or felt that the game had too much text, or whatever proves that the consumer was not satisfied with their experience, as a result the publisher hasn't earned any further revenue on the game

So basically used games = piracy for publishers. If a customer doesn't like a game, they can return it, take money away from the publisher, then the store can resell it used and not give the publosher money from the used game sale all because a customer was stupid and dint research their purchase before hand. I guess I am starting to believe my college textbooks that consumers = idiots.


No, the consumer is always right

they are only right because a salesmen's job is to hold their hand and sell a product that the customer wants. even if said customer hates FPSs, if they say the want the game even after a salesmen pitchs the product to make sure its correct for the customer, we have no right to not sell the game to them under the belief they will hate the game. So it falls onto the customer's wants to make their purchase what they want, its just that the product they select might not be right because of their choice and lack of understanding or common sense in this instance.

Ah, but hype doesn't educate consumers, it just generates demand, see the publishers aren't educating consumers on what content is in a game, which is why people buy many games on hype rather than on actually playing and loving it.



 

Predictions:Sales of Wii Fit will surpass the combined sales of the Grand Theft Auto franchiseLifetime sales of Wii will surpass the combined sales of the entire Playstation family of consoles by 12/31/2015 Wii hardware sales will surpass the total hardware sales of the PS2 by 12/31/2010 Wii will have 50% marketshare or more by the end of 2008 (I was wrong!!  It was a little over 48% only)Wii will surpass 45 Million in lifetime sales by the end of 2008 (I was wrong!!  Nintendo Financials showed it fell slightly short of 45 million shipped by end of 2008)Wii will surpass 80 Million in lifetime sales by the end of 2009 (I was wrong!! Wii didn't even get to 70 Million)