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ssj12 said:
Avinash_Tyagi said:
MontanaHatchet said:
Avinash_Tyagi said:
MontanaHatchet said:
Avinash_Tyagi said:
ssj12 said:
I hate the entire idea of used games. It takes revenue away from developers and publishers.


No it doesn't, they didn't earn that revenue or sales, if the game was worthy of those revenues people would only buy new, not used, because there would be no used copies of the games

Not great logic. Let me give you an example. I remember reading an old news story where a man returned his copy of Final Fantasy 7, not because it was a bad game, but because he didn't know he'd have to do any reading. People could return games for all other sorts of reasons. Maybe they got suckered into the hype and just didn't like the game or its genre. Regardless of the reason, the developers shouldn't be punished for consumers.


Actually they should, the fact that the consumer got suckered, or felt that the game had too much text, or whatever proves that the consumer was not satisfied with their experience, as a result the publisher hasn't earned any further revenue on the game

Yeah, but how is that the developer's fault? The developer shouldn't be punished if someone dislikes a game for a stupid reason. And you were arguing that a game isn't "worthy" of the money, but I'm explaining how the game can be very good but still be returned.


Because for the consumer who returned the game it wasn't good, see quality is subjective, you may like modern god shock 5: Snakes vengeance, may think its the greatest game ever and GOTY, but another person may think its utter garbage, you may keep the game, but the other person will sell it, showing that for them it was not a good game, why should the dev et extra money for failing a consumer.  That's like a CEO getting a golden parachute after they drive their company to bankruptcy, you don't reward failure.

Why did the customer buy a game they should have known they wouldn;t like? If they hate FPSs why would they buy an FPS all becasue its hyped, they should know they hate the genre. So its not the publishers fault that the customer was an idiot and bought into hype from the media and their friends who like the genre. It is completely the customer's idiocy.

No, because hype is intended to get people to buy, even those who would not necessarily be interested in the game, hype isn't about educating consumers, its about generating demand, in addition you're assuming that people who buy the games already know what genres and games they like before they play them.  By assuming that consumers are stupid you're in fact hurting your own future potential, consumers are the lifeblood of any compnay and insustry, if you can't sell your product or service then you go out of buisness, so yes its your failure when a consumer walks away unhappy, it was your job to make sure that you gave them waht they wanted.



 

Predictions:Sales of Wii Fit will surpass the combined sales of the Grand Theft Auto franchiseLifetime sales of Wii will surpass the combined sales of the entire Playstation family of consoles by 12/31/2015 Wii hardware sales will surpass the total hardware sales of the PS2 by 12/31/2010 Wii will have 50% marketshare or more by the end of 2008 (I was wrong!!  It was a little over 48% only)Wii will surpass 45 Million in lifetime sales by the end of 2008 (I was wrong!!  Nintendo Financials showed it fell slightly short of 45 million shipped by end of 2008)Wii will surpass 80 Million in lifetime sales by the end of 2009 (I was wrong!! Wii didn't even get to 70 Million)