Slimebeast said:
Really, i can imagine cities with poly counts of billions, which would demand insane GPU rendering power (unless you use tricks where u don't calculate every poly change that isn't in view, but those technologies only go so far... i think it's even still in a primitive state if I understood the words from the Brink/Bethesda developer correctly about smart rendering techniques). |
I don't believe that Forza 3 really uses 1 million polygons per car.
It supports up to 8 cars at 60 fps, which means rendering at 480 million polygons per second for the cars alone... X360's peak polygon rate is 500 million per second, which doesn't leave almost any capacity left for rendering the environment, track and the pixel shaders.
My Mario Kart Wii friend code: 2707-1866-0957







