| liquidninja said: @woopah Actually, I think he's only pointing out that they are both successful with the same market. Despite the DS not using disruptive innovations. Also it is games that tie both successes together. |
Yes the DS is a disruptive product. It isn't a sustaining technology as much as the PSP is.
Compare the Gameboy -> DS line and Gameboy -> PSP line and tell me which you think looks more like an evolution in terms of product design and which looks like a step back (weaker, cheaper and focusing on an off the shelf technology to offer new values)
An example of a disruptive product is flash memory. The hardware itself is readily available off the shelf, has less capacity, is cheaper (not per mb but that doesn't matter here) and is slowly moving upmarket to replace hard drives in laptops and PC's. Now the reason why we can say it's cheaper is because the products that use flash memory only need a small amount of memory in general.
Flash memory has different values to HDD's such as being more reliable and small and light. The touch screen and the motion controls are merely ways for Nintendo to offer new values. These are; accessability, social and lifestyle values among others. Instead of the industries values of high power, longer, more engrossing gaming.
In essence while motion control was vital for Wii, would you call the balance board motion control? How about that vitality sensor? It's about the values that motion control delivers that is important. I hope this clears it up a little for you.







