NJ5 said:
The usage of the word cores is a bit weird, so I assumed he meant multiplying the number of shader units by 50.
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Do you expect the general architectures of GPUs as we know them today to scale much longer? That's not the direction in which we are going, as unified shader units are becoming de-facto more and more similar to CPU cores.
I used the term cores because that's what you will have: x86 cores in a Larrabee, SPUs in a Cell, and so on. Again, you must see this in the future perspective in which a GPU is basically an array of general purpose stream processors with very little specialized silicon compared to the amount of programmable cores.
And yes, power is the main trouble with this direction, as 32-cores Larrabee prototypes (65nm) are said to require about 300W. Flexibility is obviously not necessarily conciliable with efficiency. And yet, I'm writing this on a quad-core 3-something MHz desktop computer, not on a 10MHz one.
PS: I'm not saying his numbers are accurate, just trying to read them in the light of foreseeable hardware trends so that they make at least some sense. Since I don't have access to his actual words I can't really know what _he_ meant.







