| Conner52 said: I'm a little confused, how far can GPU's go? I mean..isn't there a limit as to what they can produce? Like once we hit photo-realism what else is there left? Plus, can anyone afford to make a game that would use it to it's potential? |
Lets say making photorealistic renders take about 1 day. (Rendering time was based on one artists comment, if you have better example just let me know, because I am interested in this too.)
http://www.trinity3d.com/media/next_limit/maxwell_render/maxwell_render_example9.jpg
(Its called spectral rendering, btw.)
For real time 60 fps spectral scene it would take...
1 * 24 * 60 * 60 * 60 = 5 184 000
...times more processing power than we have now. So, you might not see it and neither would your children... Unless of course there would be some breakthrough. :)
SamuelRSmith said:
Creating more complex photo-realism? An apple on a table could be made to look very photo-realistic nowadays, but with advances in GPUs we can begin to see more complex things like bustling cities with all of the millions of different light sources, people, vehicles, etc. Greater view distances and resolutions, also. Also, GPUs have started calculating more things, like physics, etc, and so GOUs can take more of this workload off of the CPU. |
Or human head? However raster rendering != photrealism... Not even close, even though it can be impressive, but still somewhat ankward.








