As bandwidth has become available, the use of that bandwidth increased also. Right now games are limited to sending small packets of information to eachother. That's something that limits the gameplay of MMO's for example. Right now they're designed around that factor, but with higher speeds players have the less they have to be limited by it.
(although they may still be limited by the people who continue to play on slower connections, as our MMO's are..).
A game I'm developing with some friends:
www.xnagg.com/zombieasteroids/publish.htm
It is largely a technical exercise but feedback is appreciated.







