kn said:
The irony in your statement vs. your screen name aside, what exactly is crap? Are you the final arbiter of what is crap and what isn\'t? Different games appeal to different people. Heavenly Sword is a great example of what I\'m talking about. Great visuals and sound. Among the best. 6 hours long for $60 bucks. Gears of War was about 10-12. While that\'s better, it\'s no much better. 60 bucks for a 10 hour game. Twilight princess, though I hated the game (i\'m not into adventure games with a lot of exploring and puzzles) was easily 30-40 hours long for the seasoned gamer. The graphics are most certainly "good enough". I don\'t know where Mass Effect will end up, but rumor has it that it will be 20+ hours. Fine, I\'ll put my 60 bucks into that one if it is a good game... I\'d like to see a return to gameplay first, graphics second... Sony and MS are so hell bent on beating each other graphically, gameplay is taking a back seat... |
The customer is always the final arbiter of what is crap and what isn't. Every time.
Words don't matter nearly as much as the flow of money and if people buy something developers will make more of it. Sports games are an excellent example. Hundreds have been made and more are made all the time because people have been buying them in droves. However, as that demand decreases the supply will also necessarily decrease.
Gameplay and graphics are not mutually exclusive except when discussing money. Money is the limiting factor as the more you have the more graphics you can have, the more content you can have, the more everything you can have. Of course, there's always the cut off where one asks the question "If I do this, will I sell more games?" If the game is 8 hours long, will it really sell that many more copies than if it was 6 hours long? When you factor in the added cost that goes into writing, direction, programming, art/graphic design, the answer may not be favorable.
Companies are not making games for charity. They make games for money. It's a business. If they can make a 6 hour game and have it sell just as well as a 20 hour game, they will. It's cheaper so they make more money. If the consumer says "No, you need 10 hours of content and I won't buy your short games," guess what happens? The company needs to rectify their business model to either find a customer base for shorter games or begin making longer games.
No matter how you splice this issue, money is the deciding factor.
If you, the customer, keep buying those short "epic" games you complain about then they will keep making them. But what does that mean...?
Your complaints are worthless. If you want to make a statement, do it with your wallet.
PS: Keep the snarky comments about the username to yourself, they're juvenile.







