blackops said:
XBOX 360 cAnt handle games like Resistance with massive co-op player and 60 player battles. Thats why most shooters on the 360 are mostly around 16 except for Frontlines:fuel of war. |
It's not that the XBox can't handle that number of players, due to having less processing power. It's the server-client architecture used in some games, with a P2P "server" model, you can't have a big number of players without incurring in lag and a great advantage to the host. If you use a traditional client-server model, you can have hundreds of players, as in some MMOs that are being developed for both consoles, or last generation of consoles as the PS2 with FF XI.







