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Kynes said:

I'm not saying that Xenon could do vertex work more efficiently than Cell, I'm sure almost nobody will say you that. The problem is that Xenon work isn't to cover that, but other aspects of the engine, as gameplay/IA/sound/networking code... Graphics engines are made to tax more the strong points of Xenos architecture, the fragment ops. PS3 architecture is a beast at vertex power, but flat polygons were used generations ago, nowadays post effects are much more important than meshes, as you can approximate very efficiently high polygon models with low polygon models and shadow/normal maps. And we shouldn't forget the texelation unit in Xenos, which will provide much more vertex power to the X360.

tesselation it's a directx 11 feature.

rumours say it can apply to xenos, though. even it's only a DirectX9 capable.

right now ps3 its doing 20k polygons models without problems (God of war 3), even without tesselation.