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Anyway, Using Epics numbers. 100k per person. And realizing that a team had to have been working on KZ:L for 25 months of KZ2's development time. And knowing that the games preview code was released in Nov and the game looked practically the same at launch and they don't need 100 people just working on polish which KZ2 most likely was in since mid '08...

I'd say at most the game came out to be 40 million.

100 people from start to finish. A little less at some point a little more at others.

4 year development time. Means they started immediatly after KZ and SS.

100k per person per year as per Epic games numbers.

100 people * 4 years * 100,000 = 40 million.

And I'd say these are generous numbers being that I don't really see anywhere near 100 people working on the game at the start or end of the games dev time. Especially the final part of the Dev time. I mean judging by the preview build the game looked practically completed which was released in Nov. I'd say they had a handfull of people sitting on their ass touching it up a tad for a couple of months. And at the begining of the development they didn't even have 120 people working for them and someone had to of been working on KZ:L. These are not conservative as Slime suggests.