NJ5 said:
What I said remains true, if they double the budgets they have to double the revenue from those hits otherwise they'll make less profit or lose money like other publishers. Let's just say that I'll be thoroughly impressed if Ubisoft doubles their average budgets and makes the same profit margins...
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The Videogame industry reminds me of the Printing Industry.
A lot of publishers (printers) got in trouble because the only thing they focuses on for improving their profits and margins was increased sales. They didn't find other ways to make money, expand their buisnsess due things cheaper yet the same quality etc.
Then they hit a point where they couldn't make more sales. Traditional print revenues declined as techology got better and they hit a wall with how many sales they could get.
Then the recession hit... and a lot of them went under or took heavy beatings.
Too many executives and others see sales as infinitly increasable... the "Every person alive is a potential customer" kind of thinking. Which while good for motivating sales employees... it just isn't so. Most buisnesses have a cap they're going to reach... and it's good to know your limits... and how far you'll be able to get until things change.









