nordlead said:
quite simple. I want a penalty for flying off the road at high speeds, or dragging the side of the car around a wall. Why play a race simulator that lets you slam your car into barrels and then actually finish the race? I don't need super details for damage, but I expect at minimum
much more than that and I don't care too much, but the lack of those is a major downside. I've played racing games and turned off the damage and it becomes faster to shoot across the grass in a corner and pick up a penalty than it is to take the corner properly. |
It is true. But I always saw GT5 has a "pure" racing game (Like in prologue, when you hit the fence, your timing is canceled).
It is more a "nice to have" than a mandatory feature to me...
Evan Wells (Uncharted 2): I think the differences that you see between any two games has much more to do with the developer than whether it’s on the Xbox or PS3.







