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Squilliam said:
NJ5 said:
Squilliam said:

On the flip side of better technology is that if you consider graphics at this level to be good enough, you can achieve better effect with less cost and effort. Theres no reason why they would have to spend the money, there are still games which sell quite well today which have relatively poor graphics by comparison.

That would be true if the games industry wasn't so hit-driven, and with publishers fiercely competing to have the best hit.

I mean, Ubisoft has already said they expect $60 million budgets to be the average in the next gen:

http://kotaku.com/5293126/ubisoft-ceo-expects-60-million-game-budgets-next-gen

I still don't know how they're going to double their revenue to maintain profit margins constant, though...

 

The average sales of these hit games have increased and the retail prices have increased and the sales curve has become front loaded so they get their ROI quite quickly. I really don't think I can speculate any further on this as its a complicated issue and im kinda tired.

Ubisoft I think tends to really deal in hit games, expensive ones at that. But currently the model seems to be working for them. They are obviously happy enough with it.

 

What I said remains true, if they double the budgets they have to double the revenue from those hits otherwise they'll make less profit or lose money like other publishers.

Let's just say that I'll be thoroughly impressed if Ubisoft doubles their average budgets and makes the same profit margins...

 



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