NJ5 said:
That would be true if the games industry wasn't so hit-driven, and with publishers fiercely competing to have the best hit. I mean, Ubisoft has already said they expect $60 million budgets to be the average in the next gen: http://kotaku.com/5293126/ubisoft-ceo-expects-60-million-game-budgets-next-gen I still don't know how they're going to double their revenue to maintain profit margins constant, though...
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The average sales of these hit games have increased and the retail prices have increased and the sales curve has become front loaded so they get their ROI quite quickly. I really don't think I can speculate any further on this as its a complicated issue and im kinda tired. 
Ubisoft I think tends to really deal in hit games, expensive ones at that. But currently the model seems to be working for them. They are obviously happy enough with it.
Tease.







