Squilliam said:
On the flip side of better technology is that if you consider graphics at this level to be good enough, you can achieve better effect with less cost and effort. Theres no reason why they would have to spend the money, there are still games which sell quite well today which have relatively poor graphics by comparison. |
That would be true if the games industry wasn't so hit-driven, and with publishers fiercely competing to have the best hit.
I mean, Ubisoft has already said they expect $60 million budgets to be the average in the next gen:
http://kotaku.com/5293126/ubisoft-ceo-expects-60-million-game-budgets-next-gen
I still don't know how they're going to double their revenue to maintain profit margins constant, though...
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