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Bobo012893 said:


Damage isn't absent because they aren't paying the companies, it's absent because they don't have the time to damage model 1000 cars. Honestly why the fuck does everyone care so much about damage.

There has never been damage in a GT game and quite frankly I think it ruins the experience. Just look at Forza. If you run into a wall at 200 MPH you get a minor scratch on your car. If they are going to put damage in the game make it realistic and not just so you can say "look, we have damage!"

nice excuse, even if Forza 2 damage system is not perfect it makes the overall experience more realistic it changes the way you drive your car and the way you race they way you know, IT SHOULD BE IN REAL LIFE - it suppose to be a real driving simulator. you get punished for racing like a maniac in Forza. you get penalty for hitting other cars etc. in GT you can simply bump your way through whole track - that's so realistic isn't it. if Turn 10 could made a whole new game, engine, acquire licences for damage and rollover in 2 years with 400cars with smaller team and budget then how come PD couldn't do it since they announced damage for Prologue before it was even released?

Gran Turismo 5 will be released months after Forza 3 and it still will be inferior to Forza 2 if PD will reconfirm rest of their statements the same way - Yamauchi already confirmed that there will be less than 1000 cars.