A fair amount of people posting on this seem to prefer the "embellished" reality seen in most video games when it comes to women and characters in general. As in the one with no basis in reality (or gravity).
It poses an interesting question of whether photorealism or distinctive character designs/art direction are more suitable for the medium. I'd argue either could be appropriate depending upon the specific project.
In the case of Heavy Rain, the developers are clearly going for a photorealistic, cinematic experience with the added advantages (forks, player determined consequences, etc.) the game medium brings to the story telling table.
On a related note, the Gamescon 2009 trailer showcased a lot of new footage from the highlight reel. While it looks very good, I'm no longer convinced this will be the best looking PS3 game to date (assuming the footage is from the post beta/gold build of the game).
It's not a deal breaker for me personally, since the story, characters and potentially the structure of the game (branched story based upon player performance) have been what piqued my interest.







