Erik Aston on 11 February 2007
Kwaad said:1) No complexity
2) Not enough content
3) Not enough depth
4) Gets boring after playing it for ~3 days straight.
Is any of this going to matter to the intended customer, though? "Non-gamers" may not value complexity, lots of content, "depth" as gamers understand it, or the ability to play the game for long periods over weeks and months like gamers are accustomed...
"[Our former customers] are unable to find software which they WANT to play."
"The way to solve this problem lies in how to communicate what kind of games [they CAN play]."
Satoru Iwata, Nintendo President. Only slightly paraphrased.