CGI-Quality said:
selnor said:
inverted3reality said: Why the hell is damage all people care about? Are people so insecure that they need to grasp at this so much?
Damage is the least important part of a racing game. |
It's actually a very important part of being a simulation. Without it it's not like real life, therefore not a simulation of real life racing. One of the major problems with GT5P was that driving on your own was a great experience. Felt good. But racing against others was more akin to bumper cars at your local fair. The competition is confirmed that a single crash in Forza 3 can wipe 3 cars right out of the race for good for example. It makes you weigh up whether or not sticking it up the inside is worth it. Am I close enough to pull it off, without taking myself and my opponent out? This is simulation. That is fact.
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Are you trying to say that Forza, though having nothing to do with this thread, is more of a sim than GT?
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My point is, if the competition can do it, Polyphony should have spent time on what is now their 5th iteration to make the game feel more real. Simulation is exactly that. Something is not considered a sim if it has some sim stuff and some arcade stuff. Dont really want to compare the 2, but they are direct competitors. And one game is clearly attempting to behave as a sim on all fronts. Not just solo driving.