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Slimebeast said:
I refuse to believe Gears 2 only cost $12 million.

I estimate $150,000 x 60 people x 2 years = $18 million minimum, which doesn't include engine licensing(since it's in-house) or marketing. A $18 million budget should roughly cover other small middle-ware licenses and China outsourcing though.


no where in the overview does it say 60 people were working on the game for 2 years... also... 150k? why?