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MikeB said:
@ shams

Its not that just spherical worlds have been added - its the additional of "true" gravity, incorporated with these worlds


What do you mean by that? Some of the planets seem far too small to have any realistic sense of gravity (which would be near to none).

I have seen a lot of footage and I really don't think this game has that general appeal like Super Mario World and Mario 64 did. Although I feel confident it's probably going to be a much better game than Sunshine was. Of course we are going to see much hyped reviews and raving Mario fans on forums. But the game compared to past Mario64's success approach there will be more complex controls (sure Nintento PR is going to say it feels so much more natural... and parts of the gaming press may take their word for it maybe forgetting about their mom and little kids), less the feel of having a seamlessly connected worlds and some parts are disorienting.

Oh and I didn't really like Super Mario World 2 as well, a far cry from the fun I had with the original SMW.

How many of the movies and previews have you seen/read?

Gravity is the core new gameplay element in the game. Because of the nature of the planets, if you try to "jump off the edge", gravity will catch you, and depending how you jumped - swing/pull you around to the other side of the planet. There may also be places where gravity will not catch you as you jump off - so maybe you plummet to your death.

What I love is the huge variation in the levels seen so far. It really is a "playground" for mucking around with gravity. Donuts, several small planets (allowing planet hopping, or if you don't escape gravity - you get pulled back to another). Combine this with lots of materials/surfaces with different physics properties...

I think it just appeals to the engineer/physics part of my brain - I want to play it, just to have a run around, and some fun jumping around the levels :).

...

Why do you think the controls are "more" complex? It actually looks simpler to me. You know there is NO camera control - whatsoever - and from what I have read, it works perfectly. That in itself is a huge achievement - how many 3D platformer/action games in the past have had/required no camera control?

I'm 99.9% certain it will be my GOTY, and pretty confident it will be voted THE GOTY across the board.



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