| silicon said: I think he's just referring to having the emotion chip in the PS3... They'll probably introduce PS2 downloads with emulation in a future update. This might mean that the emulation can't handle a PS2 game, but it would work with a modified PS2 game. Companies don't just invest into emulation coding and patent it, while simultaneously having an effective means of distribution, without ever intending to use it. |
Yeah, I've said it before and I'll say it again, PS2 hardware on PS3 motherboards is NOT coming back.
The mobos have already been reduced in size more than once and there simply isn't enough physical real estate for the extra chip set and next to zero incentive for SCE to even consider re-engineering the PS3 yet again in a way that would make it more expensive to produce, just to appease a small minority of consumers who have made it their mantra not to buy a PS3 until it plays their old PS2 games, assuming they even have any.
Software is the only future for the PS2 on later PS3 hardware. Whether it be through EE/GS emulation or individual recoding.
Technically, a game like Marvel Vs. Capcom 2 would be an example of a PS2 comparable game, re-tooled for HD resolutions (other than the sprites). If I was going to buy any old PS2 classic again, I'd be all for buying a revamped, recoded game for the PS3 for $15 or less, not that I see up port games like MvC2 becoming a regularity (like Puzzle Fighter and to a lesser extent, Bionic Commando Re-armed).
About the biggest advantage of PS2 BC is to allow consumers to buy a bunch of used old PS2 games at worst, and play their old library on new hardware with upscaling at best. If it's the latter, the assumption would be you already have a PS2 unless it broke and you declared you would not buy a $99 (or even cheaper used) replacement until the PS3 played them as well.







