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CGI-Quality said:
shock182 said:
CGI-Quality said:
Slimebeast said:
Okay David Cage, it's not Dragon Lair but it's still a QTE-game.

The difference to old QTE-games is that instead of 2 choices - sucess or failure - this QTE game has 4 choices for every situation, each of which branches into different outcomes.

Which would make them a bit different from "QTEs". He has specified this before.

@ Torillian: Thank you.


No, it would make them more intricate QTEs. I have actually become a bit interested in the game.

Regardless, the kind of QTEs that some people seem so iffy over are almost non-existent here.

That is his point. He doesnt want people to think this is a QTE like GoW or Ninja Blade ect..

I actually think of this as a new way of doing an old school point and click adventure. Not a bad thing either.

So basically instead of hit X then X then O or you die, it is Hit X or O  and see what happens next then hit .... Its more like point and click than QTE that way