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waron said:
mibuokami said:
waron said:
mibuokami said:
Heavy Rain marks the rebirth of the adventure gameinteractive movie genre into the HD generation, and by God it is something magical!

fixed, cause that's not an adventure game.

An adventure game is a video game in which the player assumes the role of protagonist in an interactive story that is driven by exploration and puzzle-solving instead of physical challenges such as combat.

by wiki.

Sooo Heavy Rain isn't interactive? The choice you make don't effect the outcome of the story, you can't pick up any object in the game(no you can't - only those that are part of preprogramed QTEs)? you don't solve any puzzle(there wasn't any puzzle so far) to progress through the game? You can't explore the house during the taxidermist demo(you really call that exploration what was shown so far?)?

Oh wait you CAN do all of that:

Interactivity - Decision you make effect the outcome of the story and some object can be picked up or used, part of the environment can also be used.

Exploration - You can explore a given area within a scenario (just like those old adventure game when you solve the puzzle on one map to progess through the next) just because the walked button isn't map to a analogue stick doesn't mean you can't walk

Puzzle Solving - Shit man! Entire freakin end game of the taxidermist scenario is a puzzle with your life at stack, choose the wrong time to move and *bam* you're dead, just because Heavy Rain doesn't give you the luxury to sit back and think for 30 minute doesn't mean its not a puzzle. It's even evolutionary as its a puzzle that requires both reflect and thoughts.

Stop lying to yourself, this is an adventure game in the truest sense of the word.

face the facts - Heavy Rain is AN INTERACTIVE MOVIE. it's a series of QTE scenes without exploration and without puzzles - that's not an adventure game! exploration need place to explore and solving puzzles need puzzles in the first place - this game have none of those. it's a series of 60 10-15 minutes QTE scenes in places you visit once and never go back to unless your character will live long enough to actually have a preprogramed by developer scene in that place - you can't go out of that small place, you can't go to another place until you either die or finish all of the QTEs there and you can't go back on your own. just face the facts already - it's early 90' interactive movie in actual 3d and not real life actors. if Heavy Rain is an adventure game to you than House of the Dead is FPS.

Please just stop... have you even seen any of the friggin demo up to this point? Did you not seen Madeline explore the house in the texidermist demo?

Lets explore the fact.... do you acknowledge that the taxidermist scene has exploration - madeline explore the house - YOU ARE GUIDING HERE, there is a fucking walk button ffs! True? exploration check

Do you acknowledge that there is interactivety? Objective to pickup, items to obtain, pictures to take... these are all object? Decisions to make that effect the story, negotiate with the man in the drug store, overpower him... all these are not interactivity?

Puzzle solving, you sneak into the taxidermist office and explore to find clues (puzzles) over the murder, similiarly you do the same in the junk yard scene.

Wait do you even know what an adventure game is??? Look up Monkey Island, look up the last express, look up any visual novel! They're all class as adventure game and trust me man, there is a lot less choices to make is a fucken visual novel.

In short you don't know what the hell you're talking about.