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http://www.eurogamer.net/articles/modnation-racers-hands-on

Something I found quite nice:

"One of the least-discussed elements of ModNation Racers, oddly, is how it handles. "We didn't want that cartoony, stuck-on-rails feel you often get with accessible [there!] racing titles," says Sochan, so what we went with was a real-world physics model on top of that." It's tough to take much away from our few minutes spent actually racing, but with hop, drift, super hop, and boost accumulated by drafting, drifting and jumping off ramps, along with a sideswipe and downward stomp move, it comes off a bit like Mario Kart (there's a surprise) with some concessions to big-boy arcade racers like your PGRs and GRIDs."

More or less the rest found in the article are old news