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noname2200 said:

 

ph4nt said:
I'm not entirely sure what his point is.

Nintendo shouldn't embrace user created content? They don't, I can't think of one Nintendo game that has user generated content other than something simple like the stage editor from Smash Bros.

Or is he saying Nintendo doesn't pack enough into their games? In which case most Nintendo games are 20+ hours long while your average HD game is 5-6 hours.

 You echo my thoughts. Wii Music had user-generated content. Mario Paint back in the day was the same. Wario Ware DIY is coming soon. I'm sure there are a few others that I can't think of right now throughout the decades that also relied on it. But they are few and far between. Again, I'll have to read the article to see if he's said something new, but I suspect he's putting the blame almost exclusively on Wii Music, as it DID kill the system's momentum (according to no less an authority than Iwata).

 

If I recall correctly, both Iwata and Malestrom cited the "failure" of Animal Crossing City Folk and Wii Music for the Wii's current relative malaise.

It is ironic that the experimental game -- Wii Music -- is made the "whipping boy" because of its approach of having the user generate content and then decide if he/she is satisfied with the result.   Meanwhile, the slightly better selling sequel to a GC title gets little criticism, even though its content is roughly the same of the previous GC and DS versions.  It had almost no content.

 

Mike from Morgantown



      


I am Mario.


I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble.

Wii Friend Code: 1624 6601 1126 1492

NNID: Mike_INTV