KruzeS said:
I'd expect read-only storage to be cheaper than that, but that's just a guess. Anyway, your point still stands, the gap is definitely closing. |
I guess thats the point - R/O devices are MUCH cheaper, easier to make, use less power, etc.
There is a good chance this technology can be extended to work with R/O devices.
Look at the DS - games are now coming out that use... 4GBit? No question this will just keep scaling up, by the time the DS is phased out we could see 64Gbit titles.
On a mass scale, creation of these devices (R/O) isn't much more pricey than optical media. It might be an issue for movies though - its one thing selling a $5 chip for $50 (games) - its another selling 20c (disc) for $10 (movies).
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