By using this site, you agree to our Privacy Policy and our Terms of Use. Close
RPG said:

Well michelle as I said everything PD have done has been in game and not CGI, they simply do not do it. Now michelle if you have a look at the E3 09 trailer and pause at the cockpit view in the WRC vehicle it says the vehicle is going at 999mph. Such a mistake would not have been made had it been CGI. Not only that but there were shadow problems in the E3 09 trailer. Michelle you see I did not say the E3 09 trailer was running in game as 60fps but rather replay mode which is 30fps with added effects.

Hmph! I did not give you permission to call me anything but by my name. How rude!

With only a small notice that you ignored all my points and evidence I also feel obliged to note that there's a huge difference between 'using the game engine' and 'in game'. When 'using the game engine' you can most often crank up the Anti Aliasing, add bloom effects, embellish textures and such. This is something Polyphony Digital excels at. It's probably similar to what replay mode does, just with an extra cosmetic layer.

If any of the scenes depicted in that trailer turns up while I'm driving, I'll stop chewing on my blanket!



This is invisible text!