bardicverse said:
How do you figure Fable to be a casual rpg? I thought the original was very unique in choosing your own path and all. Seemed to delve more core than traditional rpgs, imo. A game can be developed in 2 years easily if the engine is already in tact and functioning Natal can go either way at this point. MS is trying to lure in the Wii-Casual audience with Natal, but this is a frugal market that won't own two systems, especially not in this economy. It's going to take a good chunk of the existing 360 userbase to adopt Natal, something that is showing unlikely to happen. You have 3 groups of this userbase - First, the Natalites - the ones that said motion controls are horrible, but then praise Natal as the second coming; the Tru-Core - the ones that still hate the idea of motion control, Natal included; and the Meh Gamers - the ones that think Natal is interesting in general, but won't buy one. This creates a third of 360 owners who wish to buy Natal, which is still 10m units, not a bad amount. Yet, that's taking into consideration that every person of that group buys Natal. Fable 3 would have to come bundled with Natal in order to make it work, like the Balance Board for Wii Fit.
|
that is very scientific and exact. I applaud your reasoning!







