| Slimebeast said:
- Peter Molyneux is the biggest advocate for Natal. - Fable is a very casual mainstream light-RPG, which suits Natal well. - Established game franchise who can be a system seller for Natal. - Natal launches second half 2010. -By some strange coincidence Fable III is targeted for late 2010 as well, and is developed in only two years and surprising everyone it's announced so soon after Fable II. Fable III will have a new "touch" feature (see front page of VGC news article) - a gameplay element that perfectly suits Natal motion control tech as using your whole body will create more immersion when you go around and shake hands with and hug people. |
How do you figure Fable to be a casual rpg? I thought the original was very unique in choosing your own path and all. Seemed to delve more core than traditional rpgs, imo.
A game can be developed in 2 years easily if the engine is already in tact and functioning
Natal can go either way at this point. MS is trying to lure in the Wii-Casual audience with Natal, but this is a frugal market that won't own two systems, especially not in this economy. It's going to take a good chunk of the existing 360 userbase to adopt Natal, something that is showing unlikely to happen. You have 3 groups of this userbase - First, the Natalites - the ones that said motion controls are horrible, but then praise Natal as the second coming; the Tru-Core - the ones that still hate the idea of motion control, Natal included; and the Meh Gamers - the ones that think Natal is interesting in general, but won't buy one.
This creates a third of 360 owners who wish to buy Natal, which is still 10m units, not a bad amount. Yet, that's taking into consideration that every person of that group buys Natal. Fable 3 would have to come bundled with Natal in order to make it work, like the Balance Board for Wii Fit.







