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Bruno Muñoz B said:

Capcom should teach them a lesson, this is what the Wii is capable of.

http://wiimedia.ign.com/wii/image/article/977/977173/resident-evil-the-darkside-chronicles-20090428064126610.jpg
http://wiimedia.ign.com/wii/image/article/977/977173/resident-evil-the-darkside-chronicles-20090428064148735.jpg
http://wiimedia.ign.com/wii/image/article/977/977173/resident-evil-the-darkside-chronicles-20090428064151688.jpg
http://wiimedia.ign.com/wii/image/article/977/977173/resident-evil-the-darkside-chronicles-20090428064206844.jpg
http://wiimedia.ign.com/wii/image/article/977/977173/resident-evil-the-darkside-chronicles-20090428064344203.jpg
http://wiimedia.ign.com/wii/image/article/977/977173/resident-evil-the-darkside-chronicles-20090428064212531.jpg

 

Ah, RE4 had a graphics engine designed for the gamecube, the wii has the exact same architecture as the gamecube, just more ram and faster in general, so of course it's going to look good, while CoD:MW use's a PS3/360/PC engine which had to be ported and despite Treyarch having done that they still have to port the assets down from CoD:MW...and as one can see, treyarch haven't done a good job...but one shouldn't really balme them since their most likely busy working on CoD:WaW 2 for PS3/360/PC/Wii, there resources are probably streteched as is, but now are required to port this game, could be just a few people working on the port. If anyone wants to complain, then complain against Activision as they are the ones responsible for offloading the port to Treyarch despite them fully working on their own game, Activision could have highered an external dev to make the port.