LordTheNightKnight on 19 August 2009
greenmedic88 said: I'm pretty sure the whole point of the slim was to bring the product into profitability although I'm personally having a hard time seeing SCE doing better than merely breaking even at $299. But if that's the case, at the very least the PS3 is no longer losing the company money on a per unit basis. I'm willing to believe that production cost per unit may be as low as $250, which still doesn't factor in distribution costs (less given the lower weight) and retailer's take. I would like to know what the wholesale price is per unit. So that leaves profits to software sales and royalties, which has always been a part of SCE's business plan for their platforms. Without being privy to any of the metrics or having a crystal ball, my gut tells me this stands to be SCE's best holiday season for the PS3. |
Perhaps the "phat" is, which is why it's discontinued (yes, they've said it's stopped production).
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs