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I'm pretty sure the whole point of the slim was to bring the product into profitability although I'm personally having a hard time seeing SCE doing better than merely breaking even at $299.

But if that's the case, at the very least the PS3 is no longer losing the company money on a per unit basis. I'm willing to believe that production cost per unit may be as low as $250, which still doesn't factor in distribution costs (less given the lower weight) and retailer's take. I would like to know what the wholesale price is per unit.

So that leaves profits to software sales and royalties, which has always been a part of SCE's business plan for their platforms.

Without being privy to any of the metrics or having a crystal ball, my gut tells me this stands to be SCE's best holiday season for the PS3.